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108 Reviews | 26 w/ Responses
This made my night. At first I couldn't believe what I was watching. It existed for a fleeting moment before being hidden again, so I had to watch on to confirm the horror. Then every time the grill burst open and the sloud of smoke dissipated I noticed another detail. The melting flash wobbling on the brink of breaking off and falling onto the red hot coals. The one tooth protruding from the gums of the screaming mouth. The hand helplessly caught in the bars of the grill. The it all hit me, the absolute cruelest act possible inflicted upon the most innocent of all human creatures punctuated by a jovial midi rendition of the Sanford and Son theme. Suddenly something so grotesque became the greatest thing ever.
Kudos
Author's Response:
cool thankssssss
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Beautiful, sleek, exciting, and funny. It exemplifies everything that makes Pico and Newgrounds so appealing with aplomb.
Take out the Pico Day motif and it's still brilliant on it's own merits as a fight scene. Everything runs in a smooth and logical manner. The characters are animated with grace and style. The action never slows down. I didn't feel like there were any moments that felt hum-drum or out of place. Magnificent from beginning to end.
The characters were all integrated into the movie well. You brought them stylistically into your world without compromising what makes them, them. The 2D and 3D elements fit together well. A lot of times a 3D characters in a mostly 2D environment can seem out of place and ugly next to a less stiff traditional character.
A great movie overall. My current favorite of the day. Hope you win.
Author's Response:
awesome, thanks man, you made our day with this comment, i say "our" cause im not alone in this and i have to credit my friend Voodoll for all he did even without an account, anyway, thanks, the best comment we can receive.
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Its an extremely rare occurance when I have no advice for improvment to offer on a flash submission, I'm utterly blown away. This isn't just a swift kick in the balls to every other defense game on Newgrounds it's the most fun, addictive and all around entertaining game on this website. Not since Ronin: Spirit of the Sword have I been so entranced by a web-game that I could hardly pull myself away to write a review.
First off, great work as always on the graphics by Mind Chamber. All the enemies, from the lowliest soldier to the biggest bosses are dripping with style and detail, its almost a pity that I have to destroy so many of these beautiful creations. The backrounds are all top notch as well, they all do a perfect job setting the tone of going through one war torn area after another.
Now for the gameplay, there are so many elements of strategy added to the game that excell it way beyond every other defense game. While most games are content to leave any strategic planning at the upgrade panel, strategy simply oozes through every aspect of the gameplay. Which upgrade is the best, should I attack every enemy on the screen or let more on to potentially get a higher combo while opening up the possibility of getting swamped by enemies, should I defend to the left and attack to the right or should I shield against the incoming bombers? And finally just when the gameplay starts to get boring you're faced with a gigantic boss (a much appreciated addition) that will test all the skills you've been honing.
Two more things I'd like to praise, first, the combo system, what seems almost arbitrary at first is actually a nuanced system that rewards smart players with huge bonuses. Secondly, the physics based, weather infused, Scorched Earth style attack system, I could go on for quite some time talking about how much this adds to the game when you evolve the simple point, click then watch enemy die gameplay that I've seen in almost every defense game, but if you'll excuse me, I've got a game to play.
Author's Response:
glad you enjoyed it
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"Two steps forward one step back Great game anyways"
First of all, this game is without a doubt a big evolution over the first two, but when you make a game more advanced and move away from the simplicity of the first two it takes more refinement to make it perfect and what is really hurting this game is a lack of refinement. In the end it feels like two steps forward and one step back. Just as a short list of complaints I have. I want to let you know that
- Jumping from poles and ledges you've grabbed onto is frustrating, it would be alot easier if you didn't have to let go of the grab button. If you were able to hold the up key the whole time is would make it faster especially when you're being shot at.
- It's annoying how enemies instantly lock onto you with perfect aim. It takes a little fun out of fighting when the only strategy is to fire before they do. Items to hide behind would spice the action up a bit as well.
Those are two major complaints, but there are lots of smaller ones as well such as enemies that are still able to harm you when you're in an elevator. I could list more but I'd like to have room in my review for some complements.
Aside from my complaints theres alot to love about this game. I think it is easily the best flash sidescrolling, use the mouse for aiming, shooter (hope that makes sense). The first two SMSs got a little boring near the end, but the additions in this version help fix that issue.
The graphics while suitable in a stickman world, really lack any pizzaz. Running through similar grey environments isn't exactly interesting. I would love to see more distinction from each area to make thing more interesting.
You're great at making games and I want you to be able to improve on the next SMS enough that I can give it a 10 overall. Spending more time on the next iteration of SMS could really make an excellent game, I know I wouldn't mind waiting up to a year for it if it would mean a vastly improved game.
Author's Response:
Thanks for the constructive review, Jercurpac :)
StickMan Sam series is evolving and I will take your suggestions into consideration.
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"Don't sell yourself short, best CC flash so far!"
This flash is such a perfect mix of the Lord of the Ring and Newgrounds/Clock Crew. The story was set up perfectly so that anyone can enjoy it, while the in-jokes flowed like wine for all the people who could spot and recognize them.
Before I say anything else I have to say what a wonderful job Nef did on the narration. In a flash like this where the narration is the main source setting the tone and delivering the story its important that it be done well and it was done perfect. The accent was spot on and the the pacing was perfect. There are so many flashes that I love, but my main complaint almost always boils down to shoddy voice acting. Its a breath of freash air to watch a flash where the voice acting is done so brilliantly.
The graphincs were also beautiful, detailed, and stylistically very fitting. You did a grat job of taking different clocks and redesigning them into the LOTR world. There were a few moments where the characters looked and animated very flat, but those moments hardly detracted from the rest of the film. Also I also appreciate the effort you put into redoing all the Newgrounds menus instead of just using a screenshot.
Overall I am immensely impressed, I was betting on The Void III to be the best flash today, but this may just top it. Its not out yet though so well just have to wait and see.
Author's Response:
Thanks for the good review! <3
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Every frame of this film exudes so much <3, by the end I was overwhelmed and began crying rivers of tears. They were not tears of sadness, but of joy. Much <3.
Author's Response:
i dont know what to say as i am pretty biased in this case...but at least one person seems to get it...
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You've definetly done good with this game, I've never played Raiden before, but you've definetly captured the frenetic style and action of classic acade shooters.
This game is really pretty, your ship, the enemies, the bosses, the giant, screen filling special attacks, you almost want to take a second from the action to get a good look at them . The one flaw in the graphics is the backroundsm while I never found myself botherig to look at them much, they were rather bland.
I didn't really find the music in this game to exciting, when I'm playing a shooter I like to listen to something that'll really pump me up and while the music in this game had an action-y feel to it, it also came off as sort of low key. The sounds were all rather generic shooter noises, but that of course is a very minor problem.
The gameplay is near perfect old school shooting fun. The controls are tight and the the enemies are are varied and fill the screen with bullets testing your ability to fly and shoot at the same time. The old school feel to it does hurt it as well though because its so straight forward. the whole of the game never goes beyond shoot everything and collect a few gems to get your guns to full power. I still loved the experiance though. Great game!
Author's Response:
I actually did make the background real complicated at first, but they seriously slowed down the game, so I fully optimised them. Well, I hope the lost quality is made up from the animation at the intro. =P
As for the music, I really liked it - maybe it's just my style of listening, but it creates a montage. Peaceful music on an extreme-shooting scenery - it kinda makes me think I'm in dreamland. :') But once again, that's just my opinion. I'm glad you liked it - and thanks for the review!
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"A simple fun, but slightly flawed puzzle game."
I liked this, it's a fun easy to learn and play puzzle game that makes for a great time waster. My biggest problem with the whole game is that for most levels it boils down to a whole lot of trial and error. Even when you see exactly what you need to do to pass the level I ended up having to slowly perfect the timing of my drop and slowly make sure that I was in the right position to drop the ball. Not all levels felt like that, but the levels that did got very frustrating.
The graphics are simple, but fit in nicely with the style of the game so besides the fact that the back rounds lacked personality I really don't have any complaints. The music never bothered me but you might wanna add a toggle on/off button and a few extra songs for the people who do get tired of one song.
Despite the few problems you've made a very entertaining game that I'll probably be playing around with for the next hour or two.
Author's Response:
25 levels makes 1-2 hours of play? The the final 100 levels will be 4-8 hours!
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What I loved the most about this game is that it not only throws an insane amount of action at you, but it rewards you for being able to make quick decisions while under fire. Should you go for the guy closing in on you, or attack a group of guys that are far away to get more points, are you in a situation where you need to use a bomb or should you save it for the tougher levels.
I like that, as you go through the game the levels get darker and the music gets more intense. The first few levels have simple bright backdrops but later levels have dark out of this world backrounds with intense pounding music.
While similar to the first Overrun the little improvements make this vastly superior, new and better enemies, great upgrade system, scoreboard. There are still a few improvements that could make the game better such as adding different hit zones for enemies, where shooting a stickman in the head would give you a one hit kill, but little things like that don't effect my opinion of this game at all.
Author's Response:
This man has a tactical mind =). Nice idea about hitzones, wouldn't be too hard to implement, but I don't know if there'll ever be an Overrun III... I have no plans for it right now. Thank you for the detailed review.
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Congratulations on milking the popularity of DBZ to get your crummy sprite movies to pass. 80% of the movie was two sprites floating motionless in the air having a conversation. I don't mind if people use sprites because they don't have artistic ability, but thats no excuse for lazyness.
Author's Response:
Dude, it's just a SHORT!!! It's all a part of one episode.
Why do I make them short? Because Newgrounds is being so anal that it won't let me hold more than 2 submissions more than 2 MB in size, thus I have to keep these small. You just gotta watch the first one, then this one, and you'll get what you're looking for.
I'm sorry there's no obliging you people.
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